We're currently working on a mechanic for cutting down trees! We also got shadows recently making everything so much better than ever before!
If you guys want to look into the future: We're possibly cutting development time until the first beta release from 4 years to just 2! We're doing this using an infinitely generated terrain system to take everything we've modeled and make it well infinite! But don't expect such terrain for a while, it's going to take a while to code it in such a way that it looks stunning, and works well! However when we do finish this it will be unlike anything else ever seen before.
The entire team is looking forward to the future, and we hope you are too!
Saturday, July 27, 2013
Sunday, July 21, 2013
New, better terrain in the works!
I've been working on the new terrain for the past couple of days now, and it's starting to look pretty decent, so I thought I'd update you guys.
Things that still need to be done:
Fix some blending issues
Add grass, rocks, bushes, and more trees
Custom shaders
And broken UVs
Now for the pictures of what I have done:
We've also been doing other things including working on crouching which won't be in the first pre-alpha test because it's buggy.
And I've been doing some work on cities so you might start seeing things on those in the coming month!
Some of you may be wondering when the first pre-alpha release will be out, and the answer is the next two weeks at most, please note this first demo will be a physics test, and not a playable game!
-Sam
Things that still need to be done:
Fix some blending issues
Add grass, rocks, bushes, and more trees
Custom shaders
And broken UVs
Now for the pictures of what I have done:
We've also been doing other things including working on crouching which won't be in the first pre-alpha test because it's buggy.
And I've been doing some work on cities so you might start seeing things on those in the coming month!
Some of you may be wondering when the first pre-alpha release will be out, and the answer is the next two weeks at most, please note this first demo will be a physics test, and not a playable game!
-Sam
Saturday, July 20, 2013
Spell Suggestions
Hello, Scout here! I have a few ideas for spells/potions, however I want your feedback! Please name any spells you'd like to see, as your feedback is appreciated and heard! Current ideas:
+Spell of Speed: Increases player speed to go faster than normal.
+Spell of Slowness: Decreases player speed to go slower than normal.
+Spell of Strength: Inflict lots more damage on other entities, more than average.
+Spell of Growth: Grows your player bigger; crush the roads and be the terrain!
+Spell of Shrink: Shrinks your player small; run through holes and run the terrain!
+Spell of Light: Everything is bright / lit up; no use of light sources.
+Spell of Flight: Temporary wings grown to soar the sky.
+Spell of Damage: Hurt yourself or another player by casting this spell which kills off health.
+Spell of Weight: Gain weight on your player or another player. May slow you down.
+Spell of Ice: Freeze yourself or entities to where they are not enabled to move.
+Spell of Vigilante: Put this on yourself or another player to increase the wanted level of them.
+Spell of Summoning: Summon an item from the world.
+Spell of Time: Slow down time and have faster reflexes.
+Spell of Jump: Increases the player's jump height.
+Spell of Regeneration: Regenerate health quicker than usual. Useful for fights.
+Spell of Protection: Be invincible for a limited amount of time.
+Spell of Speed: Increases player speed to go faster than normal.
+Spell of Slowness: Decreases player speed to go slower than normal.
+Spell of Strength: Inflict lots more damage on other entities, more than average.
+Spell of Growth: Grows your player bigger; crush the roads and be the terrain!
+Spell of Shrink: Shrinks your player small; run through holes and run the terrain!
+Spell of Light: Everything is bright / lit up; no use of light sources.
+Spell of Flight: Temporary wings grown to soar the sky.
+Spell of Damage: Hurt yourself or another player by casting this spell which kills off health.
+Spell of Weight: Gain weight on your player or another player. May slow you down.
+Spell of Ice: Freeze yourself or entities to where they are not enabled to move.
+Spell of Vigilante: Put this on yourself or another player to increase the wanted level of them.
+Spell of Summoning: Summon an item from the world.
+Spell of Time: Slow down time and have faster reflexes.
+Spell of Jump: Increases the player's jump height.
+Spell of Regeneration: Regenerate health quicker than usual. Useful for fights.
+Spell of Protection: Be invincible for a limited amount of time.
Tuesday, July 16, 2013
We have a forum!
We're pleased to announce that we now have a forum for you guys to post your idea, suggestions, and just to discuss things on! So what are you waiting for? Go have a look!
http://incorperello.forumotion.com/
***Please note we are testing themes at the moment and if you would like to see a change contact us with the idea***
http://incorperello.forumotion.com/
***Please note we are testing themes at the moment and if you would like to see a change contact us with the idea***
Wednesday, July 10, 2013
Oh noes!
All the terrain will have to be re-done, it was found that it was being modeled 3x as large as it was supposed to be.
Lucky for us this will only be a minor setback, and will make the game a lot more fun in the end.
Lucky for us this will only be a minor setback, and will make the game a lot more fun in the end.
Saturday, July 6, 2013
Mock GUI
Hey, Scout here! I have an idea of a GUI but I'm not sure if it's good or not, and it needs work. Keep in mind I'm a bad drawer, and the following are:
Streetlights = Wanted Level
Heart = Health Bar
Backpack = Inventory
Dagger = Item Held
Bottom Left GUI = Inventory w/out crafting Backpack
Streetlights = Wanted Level
Heart = Health Bar
Backpack = Inventory
Dagger = Item Held
Bottom Left GUI = Inventory w/out crafting Backpack
Thursday, July 4, 2013
World layout
How is this world going to be laid out?
We're going to make an island with a warn sunny beach around the bottom area, lush forests above that, then mountains with trees, and above that will be the snowy craggy peaks.
Now you're probably asking yourself, "What about cities, and towns?" There is going to be a beachfront city closer to sea level, then a smaller town located somewhere in the mountains, and a small village on the snowy peaks.
How will you get the the top? We'll most likely put a helicopter in the city that you can take to the top of the mountain, because otherwise it will be mostly impossible to reach.
Leave any ideas or suggestions below! We'd love to hear them.
We're going to make an island with a warn sunny beach around the bottom area, lush forests above that, then mountains with trees, and above that will be the snowy craggy peaks.
Now you're probably asking yourself, "What about cities, and towns?" There is going to be a beachfront city closer to sea level, then a smaller town located somewhere in the mountains, and a small village on the snowy peaks.
How will you get the the top? We'll most likely put a helicopter in the city that you can take to the top of the mountain, because otherwise it will be mostly impossible to reach.
Leave any ideas or suggestions below! We'd love to hear them.
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