Monday, December 23, 2013

The Return...

This is TheMasterCow. Whilst we announced our leave, I'm not dead! SkaterSam, Sardagan, and the rest of the team has departed but I'm going to try to post updates on our game. Sam will however provide me with scripts and such to finish up the game. The bad news is that I lost CUBE: Defender of the Polyverse and the beta game we were working on a while back. I am going to bring back CUBE and work on that another time still in Unity, or maybe in another engine. The server for the popular game, Minecraft is also not going to launch and I will try to do as much as I can to provide entertaining games for you. If you want, you can still submit things but unfortunately the team will not go back together now that all our members are inactive. I am pretty new to Unity, so we'll see how it works out! Thanks.

Tuesday, October 8, 2013

WE'RE RETIRING INCORPERELLO!

I'm sorry guys, but it's true. It was a fun road and we will miss all of you very dearly, but at some point we all must go our own ways. For the team at Incorperello that time is now. It has been a crazy roller coaster for all of us. That roller coaster has come to a stop after 1 year.

We're very sad about this, and will miss you all.

Have a great day now!

Thanks for all the support.

<3


-The entire team

Monday, September 16, 2013

I forgot to post the new videos!



Custom heightmap generator

I'll be working on a custom heightmap generator for use in the game, for anyone who doesn't know a heightmap is a greyscale picture that describes how terrain should look in a game.

This project may branch out into a city generator, and at some point the Incorperello game engine.

Friday, September 6, 2013

No public releases for a while...

We've decided to not do any public releases for a while, and just focus on development of the game. Scout will be sure to keep you updated on our youtube channel every time I send him a new build!
 http://www.youtube.com/user/Incorperello?feature=watch

Sorry about this. It's the best thing we could do though.

-Sam

Thursday, August 29, 2013

Only a few more days!!!

Whilst talking to the developer, Sam, today he gave me some important news. That is that the Pre-Alpha-02 will be released to the public around September 3rd. Hope to hear your comments on the release!

-Glitch

New Blog Manager!!!

This indie game has been coming along nice. The developer, Sam, has allowed me to do most of the posting on the blog, so he gave that responsibility to me. The name i'm known as in the company is Glitch. Throughout the Alpha, Beta, and full releases I will be The official Incorperello Blog manager. Hope to here your comments in the near future!

-Glitch


Saturday, August 24, 2013

Possible release!

We know it's been a really long time coming, but we are now thinking about doing our first public pre-alpha release!

This will be free, and is intended to get feedback on some of the mechanics, and such. We are aiming for it to come out in 1 week. We'll be sure to keep you posted on any happenings though!

Thursday, August 22, 2013

A mechanics video

We made the first gameplay test, this is extremely early dev so don't expect anything terribly amazing:

Tuesday, August 20, 2013

Where are we now?

Hey! I'd like to announce what's been going on in the past few weeks and why we are inactive. I want to introduce a few more things as well to you guys.

Github Suggestions
I, TheMasterCow, have created a github specifically for suggestions instead of using the forum. I will label them as such and please only post suggestions there as the other Github I made shall not be messed with. Use common sense, and the link to the repository is located here. Go crazy! The name is IncorpSuggest.

Level Loading
We are about to release the pre-alpha version of the game, and everything is set in stone besides level loading. This is difficult to work around right now, and Sam is going to try to iron things out. Be patient, as this is a massive project and we can't do everything ourselves at the moment.

More Helpers
We need some more people to assist us along the way. With the new application system, I hope to bring in some interested contributors as we need one more helping hand in our team. Go to the app page and attempt to submit us some stuff, and we'll be good to go. Textures, Graphical Art, Compositions, and just about anything works. We do have one candidate we may ask, but try out and we'll run fine.

Friday, August 9, 2013

Site Update!

We added lots of more information on the F.A.Q with a few more questions, some formatting fixes on the People page, some other edits, IRC, and some stuff on the Music page that's a better description than the last!

Thanks for sticking with us, the forum will be edited eventually.

Tuesday, August 6, 2013

Where'd we go??

Sorry for the massive amount of time since out last post! We haven't had much to talk about lately after the pre-alpha failed. The level we had made for it failed to load right. So we haven't released.

Anyways this is a just a quick little update for any of you worried!

Saturday, July 27, 2013

Big future? Logging? Shadows? and more!

We're currently working on a mechanic for cutting down trees! We also got shadows recently making everything so much better than ever before!

If you guys want to look into the future: We're possibly cutting development time until the first beta release from 4 years to just 2! We're doing this using an infinitely generated terrain system to take everything we've modeled and make it well infinite! But don't expect such terrain for a while, it's going to take a while to code it in such a way that it looks stunning, and works well! However when we do finish this it will be unlike anything else ever seen before.

The entire team is looking forward to the future, and we hope you are too!

Sunday, July 21, 2013

New, better terrain in the works!

I've been working on the new terrain for the past couple of days now, and it's starting to look pretty decent, so I thought I'd update you guys.

Things that still need to be done:
Fix some blending issues
Add grass, rocks, bushes, and more trees
Custom shaders
And  broken UVs

Now for the pictures of what I have done:






We've also been doing other things including working on crouching which won't be in the first pre-alpha test because it's buggy.

 And I've been doing some work on cities so you might start seeing things on those in the coming month!

Some of you may be wondering when the first pre-alpha release will be out, and the answer is the next two weeks at most, please note this first demo will be a physics test, and not a playable game!

-Sam

Saturday, July 20, 2013

Spell Suggestions

Hello, Scout here! I have a few ideas for spells/potions, however I want your feedback! Please name any spells you'd like to see, as your feedback is appreciated and heard! Current ideas:

+Spell of Speed: Increases player speed to go faster than normal.
+Spell of Slowness: Decreases player speed to go slower than normal.
+Spell of Strength: Inflict lots more damage on other entities, more than average.
+Spell of Growth: Grows your player bigger; crush the roads and be the terrain!
+Spell of Shrink: Shrinks your player small; run through holes and run the terrain!
+Spell of Light: Everything is bright / lit up; no use of light sources.
+Spell of Flight: Temporary wings grown to soar the sky.
+Spell of Damage: Hurt yourself or another player by casting this spell which kills off health.
+Spell of Weight: Gain weight on your player or another player. May slow you down.
+Spell of Ice: Freeze yourself or entities to where they are not enabled to move.
+Spell of Vigilante: Put this on yourself or another player to increase the wanted level of them.
+Spell of Summoning: Summon an item from the world.
+Spell of Time: Slow down time and have faster reflexes.
+Spell of Jump: Increases the player's jump height.
+Spell of Regeneration: Regenerate health quicker than usual. Useful for fights.
+Spell of Protection: Be invincible for a limited amount of time.

Tuesday, July 16, 2013

We have a forum!

We're pleased to announce that we now have a forum for you guys to post your idea, suggestions, and just to discuss things on! So what are you waiting for? Go have a look!
http://incorperello.forumotion.com/

***Please note we are testing themes at the moment and if you would like to see a change contact us with the idea***

Wednesday, July 10, 2013

Oh noes!

All the terrain will have to be re-done, it was found that it was being modeled 3x as large as it was supposed to be.

Lucky for us this will only be a minor setback, and will make the game a lot more fun in the end.

Saturday, July 6, 2013

Mock GUI

Hey, Scout here! I have an idea of a GUI but I'm not sure if it's good or not, and it needs work. Keep in mind I'm a bad drawer, and the following are:









Streetlights = Wanted Level
Heart = Health Bar
Backpack = Inventory
Dagger = Item Held
Bottom Left GUI = Inventory w/out crafting Backpack

Thursday, July 4, 2013

World layout

How is this world going to be laid out?

We're going to make an island with a warn sunny beach around the bottom area, lush forests above that, then mountains with trees, and above that will be the snowy craggy peaks.

Now you're probably asking yourself, "What about cities, and towns?" There is going to be a beachfront city closer to sea level, then a smaller town located somewhere in the mountains, and a small village on the snowy peaks.

How will you get the the top? We'll most likely put a helicopter in the city that you can take to the top of the mountain, because otherwise it will be mostly impossible to reach.

Leave any ideas or suggestions below! We'd love to hear them.

Pre alpha terrain in the works!

Here are some pre alpha terrain pictures I got while working on the project!


There are some things to note here, the textures are all place holders, and the terrain will most likely have more detail later!

I hope you guys enjoy! :)

Monday, July 1, 2013

Who are we?

We are a group of 5 working on a new game.

How we met:
The lead web manager, Scout was asking for someone to work on a small game project on the forums, I'm the one that stepped up to do it (I'm Sam). The project he wanted done was CUBE (We may have more on that later). After a while we ran into lots of trouble with CUBE, and people getting upset/hating, so we decided it was time to move on.

 After that we came of with a great idea, and asked a few friends from that forum for some help, we have gotten a logo designer that did our logo, and any other logos you may see, we got a spare web helper, and we got someone to generate awesome idea. We also have Scout, and I. I'm Sam the lead programmer for this project, and Scout is the web manager that looks after our blogs, Twitter accounts, ect.

By now you may be asking yourself, "What is this game?" Well this game is an open world game, where you really do anything you want as long as you're prepared to pay for it. This game will be held in a massive world, with no end goal. It will also probably have a multiplayer aspect. The amount of stuff you'll be able to do in this game is vast, you could go steal, work for an honest dollar, or hunt to just scrape by. You'll be able to rank up your skills.

1.      Hacking
2.      Sprinting
3.      Jumping
4.      Swimming
5.      Driving
6.      Climbing
7.      Stealth
8.      Agility
9.      Health
10.     Strength
11.     Persuasion
12.     Balance
13.     Guns
14.     Explosives
We will most likely add more skills to this list, so if you have any ideas let us know! If you want to help out with the project go ahead and drop a suggestion, or just say you support it! 

****Please note we do not accept donations*****

Thanks you guys!